Počet publikací: 32
Články
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3D bivariate visualizations in immersive virtual reality (IVR): the impact of map literacy and visualization method on user performance
Cartography and Geographic Information Science, rok: 2026, ročník: 54, vydání: 4, DOI
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Analytical Robustness and Competing Interpretations in Violent Video Game Research : A Response to Teng and Bushman's (2026) Reanalysis of Lacko et al. (2024)
AGGRESSIVE BEHAVIOR, rok: 2026, ročník: 52, vydání: 4, DOI
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Are smartphones stress-inducing or stress-buffering for adolescents? An experience-sampling study
NEW MEDIA & SOCIETY, rok: 2026, DOI
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Beyond the overt response : Reaction time modeling in self-report surveys across administration modes and item formats
Behavior Research Methods, rok: 2026, ročník: 58, vydání: 175, DOI
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Cross-Cultural Validation of the Malevolent Creativity Behavior Scale in 7 Countries
JOURNAL OF CREATIVE BEHAVIOR, rok: 2026, ročník: 60, vydání: 1, DOI
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Defender or Outsider? Understanding Individual, Social, and Contextual Factors in Cyberbystander Behavior in Cyberaggression
Journal of Early Adolescence, rok: 2026, ročník: 46, vydání: 4, DOI
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Empowerment or Pressure? Exploring the Impact of Female Body Depictions in Body Positivity Instagram Posts on Self-Objectification
INTERNATIONAL JOURNAL OF PSYCHOLOGY, rok: 2026, ročník: 61, vydání: 3, DOI
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Exploring resilience as a moderator of social media appearance activity and body image concerns in adolescents
Scientific Reports, rok: 2026, DOI
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Generative AI use and academic achievement: a cross-sectional study of Czech seventh-grade students
Education and Information Technologies, rok: 2026, DOI
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Longitudinal associations between cyberbullying and cyberhate: The role of online empathy and moral disengagement
Technology in Society, rok: 2026, ročník: 87, vydání: August, DOI